Inky Tomes

Snippets

6 notes

xeno-bio-sociology:

Fungal Hound by Eclectixx Fungal hounds are tripodal, bi-tailed fungal/animal fusions; arising from a symbiosis of the two it represents an entirely separate branch of creatures. The fungal portions of the creatures completely account for all neural functions; reflexes, decision making, sight and other senses, as well as filling most digestive and respiratory functions. The animal portions account for all muscular functions. Light detecting “eyes” sprout from the creature on stalks, which can be replaced as needed. The frontal facial array senses movement and heat, as well as chemical traces (smell and taste). This creature is liquivorous, feeding on the vital fluids of its prey after using its potent venom to kill them.
Fungal hounds use three legs for locomotion; the hind leg is powerful and allows the creature to leap in almost any direction from a standing position. The two front appendages are used for balance and are also used to assist when running. They are also somewhat dactyl and can be used to tear into prey.
Two tails give the creature great balance during rapid turns and leaps. Small spines on the tails can be used for defense, but are primarily used for mating. All members of the species are capable of lodging spines in the flesh of other members of the same species in an act of procreation, but typically only the pack Alpha is allowed to do so lest they risk being killed in retribution. The spines, if lodged in the flesh of another fungal hound, will swell and feed upon the host much like a parasite, but unlike a parasite it also samples the host’s DNA and blends it with its own to create a zygote. A fetus then begins to grow within the spine, forming a cyst. Once the cyst has swollen fully and the embryo within reached sufficient maturity, the cysts split open and the young emerge.
If the spines are lodged in the flesh of any other species, they will swell and become inflamed and very painful. Eventually the creature will either dig the spine out or possibly die from infection, thus the spines are an effective deterrent to larger predators.
It is thought that this manner of reproduction evolved so that the fungal DNA may be passed along during mating as well as the animal DNA; however, only the impregnating creature’s fungal DNA is passed on in this manner, thus preserving the fungal ancestry along the Alpha member’s genetic lineage.

xeno-bio-sociology:

Fungal Hound by Eclectixx
Fungal hounds are tripodal, bi-tailed fungal/animal fusions; arising from a symbiosis of the two it represents an entirely separate branch of creatures. The fungal portions of the creatures completely account for all neural functions; reflexes, decision making, sight and other senses, as well as filling most digestive and respiratory functions. The animal portions account for all muscular functions. Light detecting “eyes” sprout from the creature on stalks, which can be replaced as needed. The frontal facial array senses movement and heat, as well as chemical traces (smell and taste). This creature is liquivorous, feeding on the vital fluids of its prey after using its potent venom to kill them.

Fungal hounds use three legs for locomotion; the hind leg is powerful and allows the creature to leap in almost any direction from a standing position. The two front appendages are used for balance and are also used to assist when running. They are also somewhat dactyl and can be used to tear into prey.

Two tails give the creature great balance during rapid turns and leaps. Small spines on the tails can be used for defense, but are primarily used for mating. All members of the species are capable of lodging spines in the flesh of other members of the same species in an act of procreation, but typically only the pack Alpha is allowed to do so lest they risk being killed in retribution. The spines, if lodged in the flesh of another fungal hound, will swell and feed upon the host much like a parasite, but unlike a parasite it also samples the host’s DNA and blends it with its own to create a zygote. A fetus then begins to grow within the spine, forming a cyst. Once the cyst has swollen fully and the embryo within reached sufficient maturity, the cysts split open and the young emerge.

If the spines are lodged in the flesh of any other species, they will swell and become inflamed and very painful. Eventually the creature will either dig the spine out or possibly die from infection, thus the spines are an effective deterrent to larger predators.

It is thought that this manner of reproduction evolved so that the fungal DNA may be passed along during mating as well as the animal DNA; however, only the impregnating creature’s fungal DNA is passed on in this manner, thus preserving the fungal ancestry along the Alpha member’s genetic lineage.

17 notes

sharpasdiamonds:

[rolls over and dies][some unfinished doodles that I kind of lost motivation on tbh :”’I lot of old derse droog, with added bonus of uniform design tests. think I’m gonna keep that one, probably! slapped some quick color on it so I wouldn’t forget what I wanted where. U’8]
[evaporates into the void]

sharpasdiamonds:

[rolls over and dies]
[some unfinished doodles that I kind of lost motivation on tbh :”’I lot of old derse droog, with added bonus of uniform design tests. think I’m gonna keep that one, probably! slapped some quick color on it so I wouldn’t forget what I wanted where. U’8]

[evaporates into the void]

(via borgatabent)

1,698 notes

masterbuildercam:

huffy-lemon:

Please be nice to moths 

They spend their whole caterpillar lives thinking theyre going to be beautiful butterflies and then they turn out ugly and everyone hates them.

Please be nice to moths

get out of here, moths are freaking gorgeous have you even seen them

image

image

image

image

image

image

image

image

image

what is there to not love about moths

(via ophion-theangrymothbear)

13,554 notes

disneyconceptsandstuff:

James Lopez, a veteran Disney animator (The Lion King, Pocahontas, Paperman), is currently trying to raise money for his traditionally animated project Hullabaloo. Hullabaloo is a steampunk short film which Lopez is hoping will help save the cause of 2D animation, and possibly lead to a TV series or film. So, if you’re interested in badass steampunk ladies or traditional animation, may I recommend you give a dollar or two. Hullabaloo's IndieGogo page is over here, visit to donate and learn more! And I’ll conclude with the plot: 

Hullabaloo is the story of Veronica Daring, a brilliant young scientist who returns home from an elite finishing school to find her father—the eccentric inventor Jonathan Daring—missing without a trace! The only clue left behind points Veronica toward Daring Adventures, an abandoned amusement park used by her father to test his fantastical steam-powered inventions. There she discovers a strange girl named Jules, a fellow inventor who agrees to help Veronica in locating her missing father and discovering the secrets of his work.

Together, Veronica and Jules learn that Jonathan Daring has been kidnapped by a mysterious group of influential persons, who seek to use his latest invention for nefarious purposes. These villains are wealthy and influential and neither Veronica nor Jules can stop them openly. But determined to save her father and holding true to the family creed that technology should be used for the good of all, not the greed of some, Veronica assumes the secret identity of “Hullabaloo”, a goggled crusader who uses wits and science to combat evil and oppose the nefarious conspiracy that has taken her father.

(via quillery)

258,232 notes

pizzaotter:

hausofmaus:

thattallsummonerguy:

ginger-witch:

demifasulo:

6louis9harry:

"In the last 20 years of my life, I’ve been using something unrecognizable. I’ve been acting for 20 years and I’ve gone unnoticed"

Doug Jones.

GENTLEMAN

Dude bought me Denny’s. He’s quite the character.

Dude he’s seriously one of the coolest dudes… Also look at that swag

Lets Hero worship this man

I think you all missed out, “John dies at the end”…

(Source: bxstillx, via zuzubat)

1,464 notes

did-you-kno:

A Dutch tattoo shop posted a fake YouTube video of a woman getting 152 of her Facebook friends tattooed on her arm. The hoax started an Internet frenzy and fooled several major news outlets, including cnn.com.  Source

did-you-kno:

A Dutch tattoo shop posted a fake YouTube video of a woman getting 152 of her Facebook friends tattooed on her arm. The hoax started an Internet frenzy and fooled several major news outlets, including cnn.com. Source

(via zuzubat)

11,991 notes

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

(via tyvianred)